Simulation and Virtual Environments
Riding the leading edge of visual computing and interactive media technology, Thales Nederland boasts a Virtual Reality (VR) Room, also called VROOM. This immersive visualization system for group VR applications provides the most sophisticated, demanding, and engaging medium of the information age for a range of practical applications.
The Virtual Reality Room is designed to accommodate group participation - a valuable necessity when, for example, interactively coordinating design input in a multidisciplinary work-group session.
This information sharing tool allows Thales' staff, customers or subcontractors to discuss all aspects of a wide range of projects at a much earlier stage than previously could have been possible. Known as Simulation Based Acquisition, clarification of requirements and the feasibility of compliance between manufacturer and customer, resulting in customer satisfaction and faster design cycles. And later on, Simulation Based Design: A design can be modified, customized and validated while it is still on the drawing board, yet the effects changes would have on reality can be seen instantaneously.
Of particular interest to professionals in the naval world, is the inclusion of an advanced MOC-Mk3 workstation, which can be used to simulate all aspects of combat system operations and to analyze various threat assessments and weapon assignment scenarios. The integration of a real-time combat management system via a DIS/HLA-compliant interface with a virtual environment results in a unique immersive synthetic battlefield simulation.
Whether military or civil, practical or academic, production or marketing, formulating or reviewing, the uses for Thales' Virtual Reality Room are truly multifunctional. Because of its fast and interactive qualities, the VROOM can enhance research such as ergonomics, conceptual design in areas like human-computer interfacing, product familiarization and comprehension of spatial relationships, alternative scenario analysis, and cost-effective command team/operator/maintainer training. In the latter case a customer could be training his personnel on a simulated system far in advance of the real system's setting to work.